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GGG的新概念图和怪物密度问题

作者: peacekeeper 来源: 178整编 发布时间: 2017-11-14 16:28:00

GGG发布关于3.1新概念图和怪物密度问题。

Bex今天在官方贴出了一个新的信息,那就是关于地图怪物密度算法将会在3.1进行重做:

我想在周四的3.1.0发布会之前宣布这个消息,因为它在该发布会上并没有具体提到,但是这确是一个重要的改变。

很多玩家都对3.0.0中的怪物密度表示担忧(之前控岩滩和atoll的表示强烈同意)。我们在3.1.0中以两种方式解决了这个问题:

首先,我们不再试着控制每张地图单独的经验量,而是试图控制每小时刷该地图的总体经验。为了做到这一点,我们大大改进了我们的设计工具,使它可以重新控制不同种类地图的刷图体验。我们已经重新平衡了poe中的每张地图,并且进行了广泛的exp/hour测试(估计又是叫havoc和ziggyd这种去测试)。我们将尽量减少出现低怪物密度的情况,现在不会有任何一张地图感觉到会存在怪物密度不足。

其次,我们重新平衡了地图的词缀,每一个词缀都会增加一定数量的怪物密度(现在而言,只有诸如复仇或者血族词缀能够明显看到有pack量的增加)。 3.1中任何一个地图词缀都会比3.0中的词缀增加更多的怪物密度,这样也可以鼓励大家去刷腐化地图(因为腐化地图才有机会出8词缀)

总之,这些变化应该可以解决掉3.0以来大家一直在反映的部分地图怪物密度严重不足这一现象。一如既往,感谢您的反馈。我们期待在周四(太平洋时间)的发布会上更详细地谈论这个改变。

原文:https://www.pathofexile.com/forum/view-thread/2029695

I wanted to post this before Thursday's 3.1.0 expansion announcement, as it's not specifically mentioned in our marketing materials but is an important change.

Many players expressed concern with monster density in 3.0.0. We have addressed this in 3.1.0 in two ways:

Firstly, rather than trying to normalise the amount of total experience that each map is worth, we are now trying to normalise the total experience per hour of running that map. In order to do this, we have improved our designer tools significantly so that they have more control over the player experience in maps of different sizes. We have rebalanced every map in Path of Exile and performed extensive experience-per-hour testing. We have worked on reducing how often unlucky outcomes with low density can occur. There shouldn't be any maps that feel underpopulated anymore.

Secondly, we have rebalanced the map mods so that every rollable mod now grants a pack size bonus. A random rare map in 3.1.0 has more monster density than one from 3.0.0. This also improves the rewards for running corrupted maps.

Together, these changes should address the community's monster density concerns. As always, thank you for your feedback. We look forward to talking in more detail about this expansion on Thursday (Pacific Time).

最后,新鞋子概念图

https://www.pathofexile.com/forum/view-thread/2029357

GGG的新概念图和怪物密度问题


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